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Psychic Bunny


3D Artist/Level Designer  |  2012

DICE-T is part of an interactive, multimedia experience designed to train soldiers to identify potential threats in hostile environments, plan patrol routes, and interact with civilians in war zones.



While working on the project I predominantly worked on 3D modeling and texturing environmental and character assets including weapons, market stalls and vegetation. I also assisted in the level design of a marketplace area and placed background assets, such as trees and bushes.


QA Tester  |  2012


An interactive audio adventure game in which players eavesdrop, manipulate and connect characters in the distant, apocalyptic future with the end goal of saving the world.



For the project I provided quality assurance testing midway through development, letting the designers know about any crash bugs, slowdown or glitches.

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